tag:blogger.com,1999:blog-8643904148340414752.post1628187867264717235..comments2024-03-06T01:16:35.550-08:00Comments on Physics For Games: Blending a Walk/Run cycleEric Brownhttp://www.blogger.com/profile/00315121935974620846noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8643904148340414752.post-32681796223940823472015-03-27T01:35:15.215-07:002015-03-27T01:35:15.215-07:00A 'walk' is *defined* such that at any giv...A 'walk' is *defined* such that at any given time, at least one foot is in contact with the ground. <br /><br />Similarly, 'running', is defined such that even momentarily, the entire body is not in contact with the ground.<br /><br />i.e. They have different topologies.<br /><br />You can't "blend" between a walk and a run in the same way you can't "blend" between a sphere and a torus. It's either a sphere, or it's a torus. It's either walking, or it's running. There is no in between.missingbyteshttps://www.blogger.com/profile/00276195535678106593noreply@blogger.com